Integrasi Spotify dalam Metode Role Playing untuk Meningkatkan Motivasi dan Keterampilan Public Speaking Mahasiswa
Abstract views: 31
,
PDF downloads: 17
Abstract
This research is motivated by the low public speaking skills of students, characterized by a lack of courage to speak, fluency in conveying ideas, and low learning motivation in class presentation activities. This condition requires learning actions that provide active, contextual, and interesting speaking experiences. This study aims to improve public speaking skills and student learning motivation through the implementation of the Role Playing method assisted by Spotify. The study used a Classroom Action Research (CAR) design which was carried out in two cycles on class 2C students of the Indonesian Language and Literature Education Study Program at Singaperbangsa University, Karawang, with 30 research subjects. Data collection techniques included speaking skills tests, learning motivation questionnaires, observation, and documentation. The results of the study showed an increase in students' public speaking skills from the initial condition which only got an average score of 57.22, then increased in cycle I with an average of 74.67 and increased in cycle II with an average of 85.00, which was marked by an increase in the average score to exceed the completeness criteria and increased active participation of students in speaking activities. In addition, student learning motivation also increased from the low category to the good category. The study's key findings indicate that the Spotify-assisted role-playing method effectively increased students' speaking confidence and learning engagement. Therefore, the implementation of the Spotify-assisted role-playing method has been proven to significantly improve students' public speaking skills and learning motivation.
Downloads
References
A’yun, K. N. Q. & Wahyuni, R. (2024). The Use of Song on Spotify App to Improve Students’ Listening Ability. English Journal Antartika, 2(2), 45–50.
Arikunto, S. (2019). Prosedur Penelitian: Suatu Pendekatan Praktik. Rineka Cipta.
Ayu, D. P., & Amelia, R. (2020). Pembelajaran Bahasa Indonesia Berbasis E-Learning di Era Digital. Seminar Nasional Bahasa dan Sastra Indonesia, 56–61.
Bandura, A. (1977). Social Learning Theory. Prentice Hall.
Deci, E. L., & Ryan, R. M. (2000). The “What” and “Why” of Goal Pursuits: Human Needs and the Self-Determination of Behavior. Psychological Inquiry, 11(4), 227–268.
Djamarah, S. B., & Aswan, Z. (2006). Strategi Belajar Mengajar. Rineka Cipta.
Dumaini, N. K. D., & Ardhiani, G. A. N. (2023). Pengaruh Model Pembelajaran Role Playing Berbantuan Media Wayang Kertas terhadap Keterampilan Berbicara Bahasa Indonesia. Lampuhyang, 14(2), 160–176.
Effendi, D., & Wahidy, D. A. (2019). Pemanfaatan Teknologi dalam Proses Pembelajaran Menuju Pembelajaran Abad 21. Prosiding Seminar Nasional Pendidikan Program Pascasarjana Universitas PGRI Palembang, 125–129.
Fauziyah, N., Islam, U., Maulana, N., & Ibrahim, M. (2022). Eksplorasi Nilai-Nilai Sosial Budaya pada Remaja Millenial. WASKITA: Jurnal Pendidikan Nilai dan Pembangunan Karakter, 6(2), 218-232.
Guntur, M., Rahayu, E. P., IIise, R. N., Setyawati, N. S., Santi, N., Sangia, R. A., Isroani, F., Isniwati, & Fono, Y. M. (2023). Pengembangan Bahasa pada Anak Usia Dini. Selat Media Patners.
Hamalik, O. (2006). Kurikulum dan Pembelajaran. Bumi Aksara.
Kamalia, L. (2014). Peningkatan Keterampilan Berbicara dengan Teknik Bermain Peran pada Siswa Kelas III MI Ziyadatul Huda Jakarta Timur Tahun Pelajaran 2013/2014. Universitas Islam Negeri Syarif Hidayatullah Jakarta.
Keller, J. M. (1987). Development and Use of the ARCS Model of Motivational Design. Lawrence Erlbaum Associates.
Kholisin, K. (2014). Kecemasan Berbicara Ditinjau dari Konsep Diri dan Kecerdasan Emosional. Jurnal Ilmu Dakwah, 34(1), 77-102.
Lubis, D. N., & Wahono, S. S. (2024). Enhancing EFL Speaking Skills Through Spotify: the Power of Interactive Comments. English Review: Journal of English Education, 12(2), 685–694.
Mayer, R. E. (2001). Multimedia Learning. Cambridge University Press.
Rahmah, A., & Sodiq, S. (2021). Identifikasi Faktor Penyebab Kesulitan Belajar Keterampilan Berbicara Kelas VII-C SMP Negeri 15 Gresik dan Solusinya. Bapala, 8(6), 17–24.
Ramaiah, S. (2003). Kecemasan: Bagaimana Mengatasi Penyebabnya. Pustaka Populer Obor.
Roestiyah, N. K. (1994). Masalah Pengajaran: Sebagai Suatu Sistem. Rineka Cipta.
Saputri, A. N., Setiawan, A., & Nugroho, W. (2023). Pengaruh Role Playing Berbantuan Media Audio Visual Terhadap Keterampilan Berbicara Siswa Sekolah Dasar Kelas IV. Jurnal Riset Madrasah Ibtidaiyah (JURMIA), 3(1), 25–34.
Sari, S. Y. & Putikadyanto, A. P. A. (2023). Aplikasi Orai: Pemanfaatan Media Pembelajaran Alternatif Guna Melatih Kelancaran dan Kepercayaan Diri Public Speaking Mahasiswa. GHANCARAN: Jurnal Pendidikan Bahasa Dan Sastra Indonesia, 409–419.
Shaftel, F. R., & Shaftel, G. (1967). Role Playing for Social Values: Decision-Making in the Social Studies. Prentice Hall.
Shafwati, D., Manifatullah, F., & Nurdiana, N. (2022). The Effect of Storytelling on Students’ Speaking Ability. Journal of English Education Forum (JEEF), 2(2), 28–34.
Siregar, H. S., Azmy, N. P., Nasution, R. F. A., & Lubis, Y. (2025). Utilizing Spotify as a Tool for Phonology Learning in English Language Education. Jurnal Research and Education Studies, 5(2), 741–748.
Siregar, N. S. S., & Tamsil, I. S. (2022). Buku Ajar Public Speaking. Scopindo Media Pustaka.
Situmorang, L., Bangun, K., Sitohang, T., Siagian, A., & Sitorus, J. (2023). Analisis Kesulitan Keterampilan Berbicara dan Faktor Penyebabnya dalam Pembelajaran Bahasa Indonesia Siswa-Siswi Kelas X SMA Yapim Taruna Sei Rotan Tahun Ajaran 2022/2023. Jurnal Pendidikan dan Konseling, 4, 1349–1358.
Sucin, S., & Utami, L. S. S. (2020). Konvergensi Media Baru dalam Penyampaian Pesan Melalui Podcast. Koneksi, 4(2), 235-242.
Sudjana, N. (1989). Penilaian Hasil Proses Belajar Mengajar. Remaja Rosdakarya.
Sulaeman, D. (1998). Teknologi/Metodologi Pengajaran. Dirjen Dikti Depdikbud.
Ulfah, A., Jesica, E., Fitriyah, L., Amalia, G. S. P., Yulianingtyas, M., & Amelya, P. D. (2023). Pemanfaatan Teknologi dalam Model Pembelajaran Olah Alur pada Pembelajaran Menulis Cerpen. GHANCARAN: Jurnal Pendidikan Bahasa dan Sastra Indonesia, 38–48.
Widyari, I. A. M., Ganing, N. N., & Asri, I. G. A. A. S. (2018). Pengaruh Model Pembelajaran Role Playing Berbantuan Teks Dialog Terhadap Kompetensi Keterampilan Berbicara dalam Bahasa Indonesia. Mimbar Ilmu, 23(2), 95–103.
Wijaya, K. F., & Mbato, C. L. (2020). English Language Education Students Perceptions of Self Efficacy in Public Speaking Class. Journal of English Language Teaching and Linguistics, 5(1), 29-43.
Yuanita, R. A. (2024). Can Spotify Application Help the Students in Learning Speaking Skills? 2020, ELTT, 10(1), 16–20.
Copyright (c) 2026 GHANCARAN: Jurnal Pendidikan Bahasa dan Sastra Indonesia

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
Ghancaran: Jurnal Pendidikan Bahasa dan Sastra Indonesia uses an Open Access Policy under the Creative Commons Attribution-ShareAlike 4.0 International License. Authors publishing in this journal agree to the following terms:
- Ghancaran Journal holds the copyright and grants the journal rights for first publication with the work simultaneously licensed under a
The work is distributed under Creative Commons Attribution-ShareAlike 4.0 International License which allows others to share, copy, and redistribute the material in any media or format and adapt, remix, change, and develop the material even for commercial purposes, as long as it is stated credit and license derivative works under similar terms. - Authors may make additional contractual arrangements for non-exclusive distribution of the journal's published work version.
- Authors are permitted to post their work online (e.g., in institutional repositories or on their websites) before and during submission, as doing so may lead to productive exchange.












