The Effectiveness of Quizizz as a Learning Medium on Student Learning Outcomes in Social Studies


Abstract
Quizizz is an interactive and engaging social studies learning platform because it is equipped with gamification features such as avatars, themes, memes, and music that can increase student involvement when taking quizzes. This study aims to determine the difference in social studies learning outcomes between VIII grade students who use quizizz media and those who do not, and to measure the effectiveness of using quizizz in improving learning outcomes at SMP Negeri 4 Pamekasan. The method used is quantitative with the type of quasi experiment and the pre-test post-test Nonequivalent Control Group design. The results showed a significance value of 0.000 <0.05 and a calculated t value of 2.600, which indicated a significant effect of using quizizz media on student learning outcomes. N-Gain analysis showed an increase of 81.99% in the experimental class and 26.32% in the control class. The average pre-test and post-test scores in the experimental class were 55.6 and 89.1, while in the control class 51.5 and 64.3. The difference in the average increase in the experimental class (33.5) is much higher than the control class (12.8), so it can be concluded that quizizz learning media is effective in improving students' social studies learning outcomes.
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References
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