Development of Augmented Reality-Based Interactive Learning Media for Introducing Letters to Children Aged 4–5 Years
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Keywords:
Augmented Reality; Augmented Reality, flipbook.; pengenalan huruf.Abstract
This study aimed to develop a flipbook-based Augmented Reality (AR) learning media for letter recognition among children aged 4–5 years and to determine its feasibility and practicality. This research employed a Research and Development (R&D) method using the ADDIE model, consisting of analysis, design, development, implementation, and evaluation stages. The developed product integrates A–Z letter materials, images, audio, 3D objects, interactive games, and letter recognition songs. Media feasibility was assessed through validation by material, media, and language experts, while practicality was assessed based on teachers’ and students’ responses. The validation results from all three experts reached 100%, categorized as very feasible. The practicality results obtained from teachers were 96.88% and 97.50%, while students obtained 92.14% and 95.73%, all categorized as very practical. Thus, the developed learning media is very feasible and practical as a supporting medium for letter recognition activities in early childhood education.
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