Improving the competence of Geography teachers through training in Mobile-RPG development based on serious games

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Keywords: Learning Media Innovation, Mobile Role Playing Game, serious game

Abstract

Based on the analysis of the situation, problems, and needs of MGMP Geography in Malang City, teachers experience obstacles in developing and using technology-based, innovative learning media, namely mobile role-playing games based on serious games. The purpose of community service activities is to provide training in the development of mobile role-playing game learning media based on serious games, which are games designed for specific educational goals, rather than just entertainment, and are formatted as mobile role-playing games (RPGs). This activity also aims to measure the resulting improvement in the teachers' competence. This community service activity employed a participatory training approach, structured into four phases: assessment, preparation, implementation, and evaluation, utilizing a combination of online and offline methods. The subjects in this activity were 50 teachers from MGMP Geography, Malang City. The Wilcoxon test revealed that implementing service activities had a positive impact on improving teachers' competence. In addition, the suggestion from this activity is that similar activities are needed as a form of sustainability for real efforts to improve teacher competence and the quality of geography learning.

[Berdasarkan analisis situasi, permasalahan, dan kebutuhan terhadap MGMP Geografi Kota Malang, guru mengalami kendala dalam mengembangkan dan memanfaatkan media pembelajaran inovatif berbasis teknologi. yaitu mobile role-playing game berbasis serious game, yaitu permainan yang di desain untuk pendidikan, bukan hanya untuk bersenang-senang, dalam format role-playing game (RPG). Tujuan kegiatan pengabdian kepada masyarakat yaitu memberikan pelatihan pengembangan media pembelajaran mobile role-playing game berbasis serious game dan mengukur tingkat kompetensi guru. Kegiatan pengabdian ini menggunakan pendekatan pelatihan partisipatif yang terdiri dari empat tahapan, yaitu asesmen, persiapan, pelaksanaan, dan evaluasi, dengan kombinasi daring dan luring. Subjek dalam kegiatan ini adalah MGMP Geografi Kota Malang sebanyak 50 guru. Berdasarkan uji Wilcoxson menunjukkan implementasi kegiatan pengabdian berdampak positif terhadap peningkatan kompetensi guru. Selain itu, saran dari kegiatan ini yaitu diperlukan kegiatan serupa sebagai bentuk keberlanjutan terhadap usaha nyata dalam meningkatkan kompetensi guru dan kualitas pembelajaran Geografi.]

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Author Biographies

Alfyananda Kurnia Putra, Universitas Negeri Malang

Alfyananda Kurnia Putra is a lecturer at Universitas Negeri Malang, Indonesia, specializing in Geography Education. He has extensive experience in developing innovative teaching methods and educational technology. His research focuses on integrating digital tools into the learning process, with a particular interest in mobile learning and serious games.

Wahyu Dwi Septiana, Universitas Negeri Malang

Wahyu Dwi Septiana is an alumna of Universitas Negeri Malang, Indonesia, where she contributes to the Geography Education program. She has been actively involved in training teachers and students in technology-enhanced learning methods.

Diky Al Khalidy, Universitas Negeri Malang

Diky Al Khalidy is an alumnus at Universitas Negeri Malang, Indonesia, specializing in Geography Education and educational technology. His research focuses on innovative learning media, including the application of mobile games in educational settings.

Alfi Sahrina, Universitas Negeri Malang

Alfi Sahrina is a lecturer at Universitas Negeri Malang, Indonesia, with an academic background in Geography Education. He is actively engaged in developing educational and instructional technology.

Dicky Arinta, Universitas Negeri Malang

Dicky Arinta is a lecturer at Universitas Negeri Malang, Indonesia, with a background in Geography Education. He has been involved in the development of teaching and educational technologies.

Neni Wahyuningtyas, Universitas Negeri Malang

Neni Wahyuningtyas is a lecturer at Universitas Negeri Malang. She is keenly interested in integrating technology into education, particularly in the development of mobile applications and serious games for learning. Her research focuses on improving teaching methodologies through the use of innovative tools.

Khoirul Habibah, Universitas Negeri Malang

Khoirul Habibah is an alumna of Universitas Negeri Malang, Indonesia. She is particularly interested in developing educational media that utilizes modern technology, including the application of serious games for learning. Her research aims to enhance students' learning outcomes using interactive and engaging teaching methods.

Evalia Nurul Kholifah, Universitas Negeri Malang

Evalia Nurul Kholifah is an alumna of Universitas Negeri Malang, specializing in Geography Education. She focuses on integrating digital technologies into the classroom, with a particular emphasis on mobile learning. She is dedicated to promoting innovative teaching practices that foster deeper student engagement and learning.

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Published
2025-11-14