Enhancing Junior High School Students' Opinion-Expressing Skills through Group Guidance Using the Ca'-Oca' Madhurâ-Based Snowball Game Technique

Authors

  • Ika Rosdiana Wulandari Universitas Islam Negeri Madura
  • Anna Aisa Universitas Islam Negeri Madura

https://doi.org/10.19105/ec.holistic1.26009
Abstract views: 20 PDF downloads: 12

Keywords:

Ca’-oca’ madhurâ, opinion-expression skills, group guidance, snowball game

Abstract

This study was conducted in response to the low level of students’ opinion expression skills, as identified through a preliminary study and interviews with the school counselor at SMPN 4 Pamekasan. The findings indicated that many students experienced difficulties in expressing their opinions clearly, confidently, and respectfully during classroom activities and group interactions. Therefore, this study aimed to examine the effectiveness of group guidance using a snowball game technique based on Ca' Oca' Madhurâ in improving students’ opinion expression skills. The study employed a quantitative approach with a one group pretest posttest design. The participants consisted of ten students selected through purposive sampling based on predetermined criteria. Data were collected using an opinion expression skills scale that met the required standards of validity and reliability. The data were analyzed using a paired samples t test, which yielded a t value of −5.533 (|t| = 5.533) with a significance level of p < .001. Since the significance value was lower than .05, the null hypothesis was rejected and the alternative hypothesis was accepted. Furthermore, the analysis revealed a large effect size (Cohen’s d = 1.75), indicating a substantial difference in students’ opinion expression skills following the intervention. These findings indicate that group guidance using the snowball game technique based on Ca' Oca' Madhurâ was associated with improved opinion expression skills among students at SMPN 4 Pamekasan and may serve as an innovative and culturally relevant guidance intervention in school settings.

Downloads

Download data is not yet available.

References

Adipat, S., Laksana, K., Busayanon, K., Asawasowan, A., & Adipat, B. (2021). Engaging students in the

learning process with game-based learning: The fundamental concepts. International Journal of Technology in Education (IJTE), 4(3), 542–552. DOI: 10.46328/ijte.169

Ahadi, G. D., & Zain, N. N. L. E. (2023). The simulation study of normality test using Kolmogorov-

Smirnov, Anderson-Darling, and Shapiro-Wilk. Eigen Mathematics Journal, 6(1), 1–11. https://doi.org/10.29303/emj.v6i1.131

Amin, D. N. F. (2016). Penerapan metode curah gagasan (brainstorming) untuk meningkatkan kemampuan mengemukakan pendapat siswa. Jurnal Pendidikan Sejarah, 5(2).

Asmad. (2019). Representasi Karakter Masyarakat Madura dalam Ca'oca'an. Skripsi Sarjana. Malang: Universitas Brawijaya.

Bashir, F. A., & Bramastia. (2022). Implementasi game-based learning. Edukatif: Jurnal Ilmu Pendidikan, 4(6), 3811–3819. https://doi.org/10.31004/edukatif.v4i6.3819

Cahyaningrum, V. D. (2025). Strategi dan teknik bimbingan kelompok. Widina Media Utama, 1.

Fatimah, T. (2016). Peningkatan kemampuan mengemukakan pendapat melalui teknik debat aktif

pada siswa kelas VIII SMP Negeri 2 Jatitujuh Kabupaten Majalengka Jawa Barat. E-Journal Bimbingan dan Konseling, 5(4), 34

Fauziyah, L. M., et al. (2025). Membumikan tradisi lisan dan falsafah Madura dalam bimbingan dan

konseling. Alifba Media, 80-111.

Fikri, A. F., Hilalludin, H., & Haironi, A. (2024). Meningkatkan keberanian berpendapat siswa kelas

VIII C. Jurnal Kajian Pembelajaran, 2(1), 2–7.

Hasanah, I., et al. (2022). Bimbingan Kelompok: Teori dan Praktik. Duta Media Publishing.

Husna, S., Wahyuni, E., & Fidani, L. (2022). Gambaran perilaku asertif siswa sekolah menengah atas.

Edukatif: Jurnal Ilmu Pendidikan, 4(1), 1850–1858. https://doi.org/10.31004/edukatif.v4i1.1858

Indarta, Y., Jalinus, N., Waskito, Samala, A. D., Riyanda, A. R., & Adi, N. H. (2022). Relevansi Kurikulum Merdeka Belajar dengan model pembelajaran abad 21 dalam perkembangan era Society 5.0. Edukatif: Jurnal Ilmu Pendidikan, 4(2), 3011–3024. https://doi.org/10.31004/edukatif.v4i2.2589

Khairunnisa, K., Sari, F.F., Anggelena, M., Agustina, D., & Nursa’adah, E. (2022). Penggunaan Effect Size Sebagai Mediasi dalam Koreksi Efek Suatu Penelitian. Jurnal Pendidikan Matematika: Judika Education, 5(2), 138-151. https://doi.org/10.31539/judika.v5i2.4802

Makki, M. I., Aflahah, & Albaburrahim. (2023). Kecerdasan sosial dalam ca’-oca’an Madura: Kajian hermeneutik bersusun. Ghancaran: Jurnal Pendidikan Bahasa dan Sastra Indonesia, 5(1), 23–36.

Manalu, K., et al. (2022). Snowball throwing learning model: Increase student activity and learning outcomes. Journal of Education and Teaching Learning (JETL), 4(1), 410–413. https://doi.org/10.51178/jetl.v4i1.413

Mee, R. W. M., Shahdan, T. S. T., Ismail, M. R., Ghani, K. A., Pek, L. S., Von, W. Y., Woo, A., & Rao, Y. S. (2020). Role of gamification in classroom teaching: Pre-service teachers’ view. International Journal of Evaluation and Research in Education (IJERE), 9(3), 684–690

Mulyana, R., Rafni, A., Montessori, M., & Moeis, I. (2025). Strategi guru dalam meningkatkan keberanian berpendapat siswa. Journal of Education, Cultural and Politics, 5(1), 94–100

Nirmala, T. A., Napisah, S., & Sulthoni, A. (2023). Penerapan Bimbingan Kelompok Teknik Permainan Simulasi Untuk Meningkatkan Interaksi Sosial Siswa Kelas VIII MTs Ma'arif Plampangrejo. Jurnal Inovasi Pendidikan, 1(3), 353–359.

Plass, J. L., Homer, B. D., & Kinzer, C. K. (2015). Foundations of game-based learning. Educational Psychologist, 50(4), 258–283.

Prayitno, dkk. 2017. Layanan Bimbingan Kelompok dan Konseling Kelompok. Bogor: Ghalia Indonesia.

Putra, F., A., Yusri, & Nurfahanah. (2016). Motivasi Siswa Mengikuti Bimbingan Belajar di SMA Negeri 1 Kota Sungai Penuh. Jurnal Konselor. 3(2). 53-58.

Regita, Pramiarsih & Sritumini, B. A. (2019). Penerapan Model Pembelajaran Jigsaw Untuk Meningkatkan Kemampuan Siswa Dalam Mengemukakan Pendapat. Jurnal Pendidikan Dan Pembelajaran Ekonomi Akuntansi, 5(2), 95–108.

Rifai, M. A. (2007). Manusia Madura: Pembawaan, perilaku, etos kerja, penampilan, dan pandangan hidupnya seperti dicitrakan peribahasanya. Yogyakarta: Pilar Media.

Riyadi, B., Chamdani, M., & Rokhamaniyah, R. (2025). Peningkatan Kemampuan Mengemukakan Pendapat pada Pembelajaran IPAS Melalui Model Pembelajaran Time Token pada Siswa Sekolah Dasar. Kalam Cendekia: Jurnal Ilmiah Kependidikan, 13(1), 1–9. https://doi.org/10.20961/jkc.v13i1.87534

Setyowati, A., & Maharani, M. (2023). Keefektifan bimbingan kelompok teknik role playing dalam meningkatkan kemampuan komunikasi interpersonal. Terapeutik: Jurnal Bimbingan dan Konseling, 6(3), 311–316. https://doi.org/10.26539/teraputik.631169

Sihotang, Hotmaulina. (2023). Metode Penelitian Kuantitatif. Jakarta: UKI Press

Sugiyono. (2023). Metode penelitian kuantitatif, kualitatif, dan R&D. Alfabeta, 2016.

Umami, Risa. (2019). Meningkatkan Kemampuan Mengemukakan Pendapat Siswa Melalui Model Cooperative Learning Tipe Time Token pada Pembelajaran Ips. repository.upi.edu.

Waddu, A., Liling, M., & Tandiera, R. P. (2025). Peran keterampilan berbicara dalam meningkatkan kepercayaan diri siswa. Pedagogical Education and Review of Linguistics, 3(1), 380–388. https://doi.org/10.58230/pearl.v1i3.388

Winatha, K. R., & Setiawan, I. M. D. (2020). Pengaruh game based learning terhadap motivasi dan prestasi belajar. Scholaria: Jurnal Pendidikan dan Kebudayaan, 10(3), 198–206. https://doi.org/10.24246/j.js.2020.v10.i3.p198-206

Published

2026-10-12

How to Cite

Wulandari, I. R., & Aisa, A. (2026). Enhancing Junior High School Students’ Opinion-Expressing Skills through Group Guidance Using the Ca’-Oca’ Madhurâ-Based Snowball Game Technique. Edu Consilium : Jurnal Bimbingan Dan Konseling Pendidikan Islam, 1, 131–144. https://doi.org/10.19105/ec.holistic1.26009